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My name is Michel Lanoie. I am a 3D artist and I currently work as a Senior Texture Artist at Eidos Montreal.
contact@mlanoie.com
Title: Kingpoby's Ruins Software: 3ds max (Scanline renderer), Combustion, Photoshop
This is my
view of a destroyed world, and I called it Kingpoby's
Ruins.
Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D
game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to
save on polygons. So the final scene counts 265 000
triangles.
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Title: Kingpoby's Ruins Software: 3ds max (Scanline renderer), Combustion, Photoshop
This is my
view of a destroyed world, and I called it Kingpoby's
Ruins.
Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D
game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to
save on polygons. So the final scene counts 265 000
triangles.
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Title: Vibrancy of the Void Software: 3ds max (Scanline renderer and Mental Ray), Photoshop
I can't really explain the initial inspiration of my image, but an idea came to me one night while I was trying to fall asleep. Therefore, the very first drawing was totally rushed out but it already looked like some kind of an abstract sci-fi version of an energy core/foundry.
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Title: Kingpoby's Tortured Souls Software: 3ds max (Vray), Zbrush, Photoshop
I tweaked and reworked this image several times. I was never completely satisfied by some of its aspects, mainly the size and the composition, until now. Hopefully it was the very last time I tweaked it, or not...
My goal was to make an organic environment and something different than what I am used to do.
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Title: Mike Golf Software: 3ds max (Scanline renderer), Photoshop
This project
was started a while ago when I had the
random idea of modeling my brother's club golf set.
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Title: Deus Ex: Human Revolution (Sarif Plant - Assembly Labs) Software: Maya,
Deus Ex 3 Engine, Photoshop
I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.
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Title: Deus Ex: Human Revolution (Sarif Plant - Assembly Labs) Software: 3ds max,
Deus Ex 3 Engine, Photoshop
I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.
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Title: Deus Ex: Human Revolution (Sarif Plant - Admin Building) Software: 3ds max,
Deus Ex 3 Engine, Photoshop
I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.
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Title: Deus Ex: Human Revolution - The Missing Link (DLC) (Belltower - Cargo Ship) Software: Maya, Deus Ex 3 Engine, Photoshop
I worked as a Texture/Shader Artist on this level.
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Title: Deus Ex: Human Revolution - The Missing Link (DLC) (Belltower - Cargo Ship) Software: Maya, Deus Ex 3 Engine, Photoshop
I worked as a Texture/Shader Artist on this level.
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