My name is Michel Lanoie. I am a 3D artist and I currently work as a Senior Texture Artist at Eidos Montreal.


contact@mlanoie.com

Title: Kingpoby's Ruins
Software: 3ds max (Scanline renderer), Combustion, Photoshop

This is my view of a destroyed world, and I called it Kingpoby's Ruins.

Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons. So the final scene counts 265 000 triangles.

Title: Kingpoby's Ruins
Software: 3ds max (Scanline renderer), Combustion, Photoshop

This is my view of a destroyed world, and I called it Kingpoby's Ruins.

Everything is modeled low-poly because I wanted to make an environment that would in theory work in a 3D game. I used normal maps to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons. So the final scene counts 265 000 triangles.

Title: Vibrancy of the Void
Software: 3ds max (Scanline renderer and Mental Ray), Photoshop

I can't really explain the initial inspiration of my image, but an idea came to me one night while I was trying to fall asleep. Therefore, the very first drawing was totally rushed out but it already looked like some kind of an abstract sci-fi version of an energy core/foundry.

Title: Kingpoby's Tortured Souls
Software: 3ds max (Vray), Zbrush, Photoshop

I tweaked and reworked this image several times. I was never completely satisfied by some of its aspects, mainly the size and the composition, until now. Hopefully it was the very last time I tweaked it, or not...

My goal was to make an organic environment and something different than what I am used to do.

Title: Mike Golf
Software: 3ds max (Scanline renderer), Photoshop

This project was started a while ago when I had the random idea of modeling my brother's club golf set.

Title: Deus Ex: Human Revolution (Sarif Plant - Assembly Labs)
Software: Maya, Deus Ex 3 Engine, Photoshop

I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.

Title: Deus Ex: Human Revolution (Sarif Plant - Assembly Labs)
Software: 3ds max, Deus Ex 3 Engine, Photoshop

I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.

Title: Deus Ex: Human Revolution (Sarif Plant - Admin Building)
Software: 3ds max, Deus Ex 3 Engine, Photoshop

I worked as a Texture/Shader Artist on this level. I also did some modeling and level art.

Title: Deus Ex: Human Revolution - The Missing Link (DLC) (Belltower - Cargo Ship)
Software: Maya, Deus Ex 3 Engine, Photoshop

I worked as a Texture/Shader Artist on this level.

Title: Deus Ex: Human Revolution - The Missing Link (DLC) (Belltower - Cargo Ship)
Software: Maya, Deus Ex 3 Engine, Photoshop

I worked as a Texture/Shader Artist on this level.

 

  Copyright Michel Lanoie 2012, all rights reserved